Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Human curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.
Physical Description: Humans’ skin ranges from dark to light, and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Humans look like exaggerated forms of real-life humans, with men usually keeping their hair short and women usually longer. Beards on men seem very popular or shaving is just not common. Humans average six feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.
Names: Human parents grant a child its given name at birth, while its family name has a long history and usually speaks something of its bearer’s ancestry. Some humans change their family names to emphasize their own accomplishments.
Male Names: Merander, Gyram, Darrick, Hebry.
Female Names: Lilla, Merian, Richelle, Ammi.
Family Names: Renn, Townguard, Silversmith, Runetouch.
+2 to any Ability Score
Humans are Medium creatures with a base speed of 10 feet/second.
Humans can speak Common and one other language from other races.
For ten thousand years, the immortal night elves cultivated a druidic society within the shadowed recesses of Ashenvale Forest. Then the catastrophic invasion of the Burning Legion shattered the tranquility of their ancient civilization. Led by the Arch-Druid Malfurion Stormrage and the High Priestess Tyrande Whisperwind, the mighty night elves rose to challenge the demonic onslaught. Aided by the newly arrived orcs and humans, the night elves succeeded in halting the Legion’s advance and defeating its master, the demonlord Archimonde. Though victorious, the night elves were forced to sacrifice their cherished immortality and watch their beloved forests burn.
Physical Description: Night elves are imposing in stature, males being on average 7 feet tall. Male Kaldorei are very muscular, with broad chests and shoulders, indicative of the strength that lies within both their minds and bodies. Female night elves are lithe and curvaceous, yet still muscular and strong. The race’s prominent eyebrows, long pointed ears and natural aspects imply a feral grace. Skin tones range from pale white to blue or even ruddy red, and their hair ranges in color from bright white to woodland green to lustrous black.
Names: Night elf names always have a special meaning. First names derive from an elven word or the name of a famous hero having a totemic or ancestral connection. Surnames are indicative of the family line and often date back millennia.
Female Names: Lilla, Merian, Richelle, Ammi.
Family Names: Renn, Townguard, Silversmith, Runetouch.
+1 to Agility, +1 to Intelligence
Night Elfs are Large creatures with a base speed of 12 feet/second.
Night Elfs have Low-light Vision
Night Elfs can speak Common and Darnassian.
The dwarves are a proud, stern and determined people with streaks of kindness hidden under the gruff exteriors of their sturdy frames. Their love for battle, invention and exploration impels them ever forward to discover and unearth the mysteries of their heritage, educating them further about those who first created the dwarven race.
Physical Description: Dwarves are stout and powerful, with short muscular bodies. Male dwarves tend to have long hair, and beards or facial hair often tied in ornate braids. Female dwarves also have sturdy muscular frames, but they are buxom and lack facial hair, despite the claims of some of the less educated sages of other races. The average dwarf stands between 4 feet and 5 feet in height and weighs between 140 to 160 pounds.
Names: Dwarves typically have names reflecting the sturdy nature of their past. Many also have surnames that were earned by a member of the family in service during a quest or in a particular moment of notoriety or infamy that has now become part of a family legacy.
Male Names: Barab, Aradun, Thorin, Magni, Garrim, Wendel, Thurimar.
Female Names: Chise, Helge, Ferya, Furga, Krona, Imli.
Family Names: Thunderforge, Bronzebeard, Hammergrim, Thornsteel, Chunderstout.
+1 to Strength, +1 to Stamina
Dwarves are Small creatures with a base speed of 8 feet/second.
Dwarves have Dark Vision
Dwarves can speak Common and Dwarven.
To their enemies, they are brutal and fearsome opponents, without parallel in their ferocity and cunning. To their allies, they are noble and honorable, following the traditions of a rediscovered past. The orcs of Lordaeron are part of a race that has once again found its true spirit, shunning the cruel practices of arcane and demonic magic for the paths of wisdom and power. Some orcs still hang on to the arcane practices of the past, but their time is fading. Though brutal in combat, orcs fight with a feral grace and a brutal passion that equals the fi nest fencing of an elven noble. For an orc, skill in battle brings great honor. It is the concept of personal honor that pervades orcish society, a concept that has made the race more cohesive and more of a threat to their adversaries in the Alliance. The concept of honor pervades all echelons of orcish society. Even the naming of an orc is temporary until he has performed a rite of passage. Once an orc has brought honor to his name and the name of his clan, the elders give him a second name based upon his deed. For an orc, honor is as important as his clan, and most will die defending either clan or personal reputation. This is a new development for the orcs; before, when led by the forces tainted by the Burning Legion, the orcs were a bestial force barely controlled by demonic magic. While the orcs might seem quick to anger, they are tempered by the wisdom of their leaders and their shamans. There are few of the demon-worshipping clans now, for the Alliance or the Horde itself has hunted down most of the remnants of such clans. Now, most of the orcs have embraced a life led by wisdom, honor and the values embodied in the leadership of Thrall as taught by his mentor, Orgrim Doomhammer.
Physical Description:Orc males are massive and brutish looking creatures. Weighing in at 250 to 300 pounds and standing from 6 to 7 feet in height, they are not a small race. Even orc women tend to be only a half-foot or so shorter than most males (and some of them are equal in stature to their male counterparts), having broad shoulders and muscular, powerful bodies. Orcs tend to have bristly hair and beards, often black or brown in color. Their skin ranges from a light green to a dark drab olive. Eyes range in color from a fierce red to a pale blue. Orcs have broad, flat noses, tusk-like teeth jutting from their lower and sometimes upper jaws, and large, pointed ears. They favor clothes of hide, and armor and arm themselves with a variety of gear.
Names:Most orcish names derive from words in their language that have some complex meaning or hidden significance to their families. Typically, this is the name of a favorite thing or relative. Family names don’t exist; most orcs have last names related to some great deed of heroism or honor. However, in the case of truly incredible deeds, an orc might take on the last name of his father to ensure that the chronicle of that terrific deed lives on.
Male Names: Grom, Thrum, Drog, Gorrum, Harg, Thurg, Karg.
Female Names: Groma, Hargu, Igrim, Agra, Dragga, Grima.
Family Names: Doomhammer, Deadeye, Foebinder, Elfkiller, Skullsplitter, Axeripper, Tearshorn, Fistcrusher.
+2 to Strength
Orcs are Medium creatures with a base speed of 10 feet/second.
Orcs have Low-light Vision
Orcs can speak Common and Orcish.
The plains of Kalimdor have long been a home to these tremendous nomads. The tauren are a race of shamans, hunters and warriors who long ago developed a complex culture and system of living without the aid of stonework, steel or conquest. This is not to say that the tauren are a race of pacifists, for when they are angered they are capable of retaliating with swift and decisive brutality. Tauren are, in a word, stoic, embodying the strong and silent type with their quiet contemplation. This introspective air combined with their immense size can lead a person to understand how many regard the tauren as a wise and dangerous race. Tauren rarely speak unless there is a true reason to, preferring to act instead of talk. However, once a tauren has learned to interact with a companion, there seems to be a more open and enthusiastic exchange of words. Since tauren warm slowly to non-tauren, however, they are usually silent, and sometimes appear brooding. If anything, a person could attribute the silence of the tauren on the strife of recent times. Tauren have no love for bloodshed, as their deep spiritual beliefs don’t have a place for warfare. The elders of a tribe solve most issues, or two tauren might resolve a conflict with a ritual challenge resembling a duel.
Physical Description: Tauren are large, muscular humanoids with bull-like heads. Males average 7 1/2 feet tall and 400 pounds, while females are usually a bit shorter and lighter. Tauren are mostly muscle, having incredibly developed physiques and brawny frames most suitable for combat. Soft, downy fur (usually quite short) covers the tauren body, with manes growing along head and neck, the lengths of the arms, and the shins. Coloration can range from solid black to blond and even to white, or mottled pelts with a range of spots and different colors. Horns are most prominent on males, although all tauren have horns. Tauren wear natural clothing — leather or hide, and some cloth. They prize jewelry, designing fine trinkets of ivory, bone and amber. From these materials they make bracelets or necklaces, and sometimes adorn their horns or locks with such beautiful displays of artistry
Names: The language of the tauren is often harsh and low sounding, which is refl ected in the names of their children. The last name of a tauren is usually a family name, handed down through the generations. If the tauren has performed some act that has made an impression on the elders of his tribe, however, he may choose to take on his own last name to commemorate that act.
Male Names: Azok, Bron, Turok, Garaddon, Hruon, Jeddek.
Female Names: Argo, Serga, Grenda, Beruna, Halfa.
Family Names: Darkthorn, Thunderhoof, Stormhorn, Quillsplitter, Stonebreaker, Plainstalker, Spiritwalker.
+1 to Stamina, +1 to Spirit
Tauren are Large creatures with a base speed of 12 feet/second.
Tauren can speak Common and Taur-ahe.
Several troll subspecies exist, and they are — almost — universally evil and depraved. Jungle trolls are wily humanoids that live in Azeroth’s wilderness. During Thrall’s exodus from Lordaeron, the Horde rescued the Darkspear tribe of jungle trolls from the mysterious Sea Witch. The Darkspear tribe owes Thrall and the orcs a great debt, and allied themselves with the Horde in gratitude. Their relationship with the noble orcs and tauren has begun to change the Darkspear trolls’ savage natures. Most PC jungle trolls are Darkspears. Jungle trolls are sly and cunning, and their society is tribal and highly regimented. Males control everything; females exist only to make more trolls. Each tribe includes a chieftain, who is either the most powerful warrior in the tribe or the most accomplished witch doctor; the chieftain leads his soldiers in raids against other creatures. The tribe also includes one or more witch doctors who assist the chieftain with advice and spells. Trolls are adept hunters and daring adversaries. Most jungle trolls are vicious, brutal and evil. They wage constant war against civilization and attempt to reclaim their past glories. Trolls are a lurking menace in any wilderness area and willingly ally themselves with other dark powers to achieve their goals. Darkspear trolls, however, deny this legacy. The Horde has taught them camaraderie, restraint and, to a lesser extent, kindness.
Physical Description:Trolls are monstrous in appearance. Skin color varies greatly based on subspecies, and jungle troll hides tend to be light blue to dark gray. Trolls have pointed, almost elflike ears, long noses, and elongated, sharp faces. Troll teeth are myriad and pointed. They are lean and wiry, averaging 7 feet tall and 200 pounds. A troll’s body has no excess fat. They are remarkably acrobatic, able to perform back flips from a standstill.
Names:Troll names look simple but are surprisingly complex. Their language is largely syllabic, and various syllables can be added to the beginning or end of a troll’s name to denote status and ability. The suffix “’jin,” for example, refers to a tribal chief or elder, while the prefix “Zul’” describes a voodoo master. Troll given names are usually only one syllable, to facilitate the additions of these titles. Some trolls drop their given names altogether and are known purely by their titles; a great tribal witch doctor, for instance, might be called “Zul’jin.”
Male Names: Vol, Ros, Mig, Gal.
Female Names: Shi, Mith, Hai, So.
Family Names: Trolls do not have family names, though they occasionally use their tribe’s name in its place.
+2 to Agility
Trolls are Large creatures with a base speed of 12 feet/second.
Trolls have Low-light Vision
Trolls can speak Common and Zandali